The Problems with Mythic+ Dungeons


Mythic+ is perhaps the best and greatest addition to gear progression that WoW has ever dabbled on. If you’re just getting back into the game, Mythic+ are higher dungeons difficulties that can be run ad infinitum to obtain raid-comparable gear. There are loads of other details about it, so I suggest you go and take a look around WoWHead for more info on that one.

It’s great that folks can go with their own team of 5 and not worry about the hassles of classic raiding just for gear progression. Not only does one have problems getting the right number of people and having the right people, RNG can be an excruciating factor to gear progression.


While Mythic+ still does have the RNG factor, it lessens the hassles by requiring only people for it. In fact, one can even do these as only 4 people so long as they’re relatively overgeared for the Mythic+ level they’re running on.

But that’s where the problem lies.

WoW Gold for Mythic+ Gear

WoW gold – the intrinsic problem of serious gear progression over the years. For as long as one can remember, WoW players have been selling raid carries for years and it has always been a lucrative business. It still is to this day, but it’s always been expensive enough that only a few folks with some extra cash lying around are able to afford them. Heck, ensuring all gear drops go to you has to be insured by more cash or extra WoW gold on your part.

With Mythic+ and the default personal loot system in place for those dungeons, as well as the scope and scale of each Legion dungeon, it’s become far easier and far cheaper to be able to get gear via WoW gold or real money by getting carried by 4 overgeared fools and you doing absolutely nothing for WoW gear. It somewhat dilutes the integrity of the gearing progression even more.

But, of course, that’s in the eye of the beholder. Overall, Mythic+ dungeons are a step in the right direction.

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